cld (see-L-dee) makes games and graphics in Western New York.

SoC::003 - Data-Driven Mech Generation

July 4, 2018

After taking a bit of a hiatus from working on # m e c h g a m e, I’m back with a little update, with a new and “improved” method of storing and loading mechs and their components.

microPost - cldTV Mech Bumper

April 28, 2018

Check out the first cld-specific bumper for cldTV.

Misc. Projects 001

April 23, 2018

Rock-Paper-Scissors meets Twitter, a 3D platformer for use in a level design workshop, and cldTV. Read all about it in this first Miscellaneous Projects post.

Computer Magic

March 29, 2018

A quick post about an 80's computer animation documentary that is really important to me for some reason.

SoC:002 - Polygons and Power Drives

February 27, 2018

In the second State of Carbon, I ramble a bit about 3D modeling, trying to drive a mech with Unity physics, and what sorts of goodies to expect in the newest build.

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